
It was a magnificent city, containing a million meeple at its height. We’d seen the artistic renditions of the massive pyramids, built with unfathomable skill from multi-coloured cubes. The ancient city of Meepopolis was something out of legend – we’d all read the tales of how its intricately carved dice towers would dominate the landscape for miles around. We were all so excited by the expedition. So am I the only one who really likes Forbidden Island, but doesn't care for Forbidden Desert? My friends think I am nuts.It doesn’t look it, but this box is 1000 degrees celcius Here we are with a way to escape, but nope game over. Why does everyone lose just because Larry ran out of water? On several games we had all of the parts and 2 of us were waiting on the launch pad only to have the 3rd one die. In Forbidden Desert, your team is just trying to survive. This treasure is really nice, but it wasn't worth Samantha's life. When you miss out on a treasure or one of your team members die, losing makes sense. In Forbidden Island, your team is there to collect treasure. The theme doesn't make sense in Forbidden Desert. As I said earlier the storm can be all up in your business or it can leave you alone most of the game.Ģ. It really stinks when you have 3 water left when you end your turn only to die during other people's turns when the "sun beats down". I can agree with a lot of that, but I prefer Forbidden Island for 2 big reasons.ġ. They feel the game is more challenging, they prefer the part finding mechanic, they like that the parts can be placed on the ship, etc. The Desert must be in a 5x5 grid, but there isn't anything stopping you from setting the Island up differently.Īlmost all of my gaming friends have migrated from Forbidden Island to Forbidden Desert. It is no fun being the water carrier for instance, but it helps everyone else out immensely. The roles in Forbidden Desert can sometimes be limiting. I enjoy the roles more in Forbidden Island as they give you some really cool options (like the diver being able to swim through missing tiles). We have played a few games where the storm never got stuck and we didn't come close to winning any of those. When the storm acts favorably, it is easy to win. Sometimes your team will luck out and the storm will get stuck in a corner several times. Luck is a factor on both games, but I feel it is a bigger factor on Forbidden Desert. You would have to really play poorly to lose Forbidden Island on Novice, but you can definitely lose on Novice while playing Forbidden Desert. Forbidden Desert is a lot more difficult to win than Forbidden Island. I enjoy the tile art a bit more for Forbidden Island. If anyone dies of thirst, the game ends and everyone loses.įorbidden Desert's method of finding the ship parts is much cooler than Forbidden Island's card collection mechanic. Also, the sun comes out and makes your character drink water. While this is happening a storm is moving around dumping sand on everything. When unearthing tiles, you can find clues (that create a grid) as to where the parts of the ship are hidden. During your turn you can unearth tiles, dig up sand, move, or use your character's unique ability. Your team crash lands in a desert and you have to find the pieces of a flying ship to escape. You also lose if the helicopter pad sinks.įorbidden Desert is a game about survival.


Anyway, if anyone dies or you miss out on treasure everyone loses. I'm not sure how exactly you shore up the tiles, I guess everyone carries around an enormous pump and lots of sand bags. You can spend your time shoring up flooded tiles, moving, collecting treasure, or using your character's unique ability. Treasure can be earned by collecting sets of cards. You and your team search for 4 pieces of treasure and try to make it back to the helicopter pad before the island sinks into the ocean. Forbidden Dessert would be better, but today I wanted to talk about Forbidden Desert and Forbidden Island.įorbidden Island came out first.
